![]() Having different mod stats for various gun types (shotgun, pistol, rifle, etc.) needlessly complicates things and creates a situation where, for example, Piercing Hit is useless for rifles, but No Return is viable for pistols, seemingly for no reason at all. ![]() Using the same build for gun after gun defeats the purpose of having many different mods and customization. Mods should be balanced, in the sense that some should be better than others for some guns, but not for all guns. The most important thing when creating a mod system is creating interesting tradeoffs for the player.
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